Kreshna Aryaguna Nurzaman wrote:Imagine if every games has Doom3 graphic, or HL2 graphic, and the graphic tech doesn't advance further (at least not much) due to stagnation. Then every games will look the same, and 3D graphic will be something more like
commodity. Then games will need something as differentiating point.
I guess (and hope) that would be the gameplay.
Note to Ace: Ace, what I exactly mean by "gameplay" is not the one according to the masses, but to hardcore gamers like us. I don't care if the "gameplay" of a Quake clone can satisfy the Joe Mainstream; what I really mean is deep and engrossing gameplay. Gameplay which is like that of early 90s era, which I guess I already described on other previous threads here

I don't know if this is what you were trying to accomplish, but you're really coming off as trying to present
yet another tired old "eventually we'll all get tired of first person shooters and then we'll have this grand revolution of nothing but
new, revolutionary, innovative titles!" argument.
If so, I think this is looking at it the wrong way; have you ever heard of the idea that every possible plot has already been invented? The idea, so I was once told, is that there are somewhere around 250 truly unique plots, and everything from here on out is a retelling of one or more of those plots. Certainly, we get enjoyment from the same plot retold; otherwise remakes/retellings of Shakespeare's works would never succeed.
Similarly, while I doubt we've invented them all, I think we should realize that the very same thing is quite likely to happen to gaming. Eventually, we're going to invent every possible game type, and from there on out, our enjoyment will almost all be derived from the details of the game, the way in which the game type is executed.
I don't see what's wrong with having three WW2-based games that are each different in the way they approach the material; let's take Battlefield 1942, Call of Duty, and Day of Defeat as examples. They each have very,
very different styles, ranging from the size and scope of the battles to how weapons and movement "feel". Certainly there's something to be said for a "deep" experience, but the details like I mentioned are certainly too important to casually dismiss.
Furthermore, even if graphics do hit a plateau, you'll still see distinctly different styles; Unreal is quite different from Source, which itself is quite different from Doom 3, and different people will prefer different aesthetics.
Then there's the issue of
content. As engines become more sophisticated, the labor required to supply those engines with content to render will become more and more prohibitively expensive. Even if "the perfect FPS engine" was delivered to us tomorrow, it would still fall to artists and designers to populate that engine with models and textures and level designs. In this sense, there would still be games that would come out with "even better" graphics because there would still be publishers willing to spend that extra cash to bring a "new level of detail" to their games.
Speaking of content, even if everyone had access to perfect graphics, one thing that larger productions tend to have is superior sound, as they can afford to license professionally-made sound effects.
Even in such a world, the Big Corporate Publishers would still have a lot of muscle. And in such a world,
people would still buy first person shooters and be attracted to games that had more polish and shine.
Small independent developers would not be in much of a better position in such a world than they are in today. The biggest advantage they will have in the future is the continued spread of broadband internet access.